Instructions

Can you get your colonists to New Earth to keep the species alive?

Choose three cards per turn which match the number and color of the card categories on the top right. Click ASSIGN to fight space penguins, plagues, mutinies, and escape pulsars in space!

Different bosses need to be beaten with different combinations of political, martial, science, and overflow cards.

If you max out one of the first three categories, the overflow card objective is met - like colorless mana in Magic.

Winning the Game

Make it to New Earth and defeat the boss!

Losing the Game

You immediately lose if your HULL or POPULATION reach zero.

Event Walkthrough

  1. Drag and drop up to 3 cards to the 3 crew slots
  2. Click ASSIGN when you are happy with your choice
  3. Cards will then be resolved from left to right
  4. If you ASSIGN your last card, you will be dealt a new hand of 6 cards
  5. The event will trigger its effects including losing Hull, losing Population, disabling, or destroying cards
  6. If all of the contributions to the right are filled, you win the event
  7. Select one of 3 rewards to permanently add to your deck

Status Effects

  • DISABLE - Red X - Disabled crew cannot be played this turn. They can become active next turn.
  • MUTINY - Black X - Crew that have mutinied cannot be used for effects but must be assigned or discarded.
  • KILL - Crew that are killed and removed from your deck permanently.

TIP: If all crew are disabled, you can click ASSIGN without any cards in the slots to move forward.

Post Jam Updates - Web Only

See downloads for original Jam version

4/21 - Updated wording on cards to accurately reflect what is happening during events.

4/22 - Better visual indicators for what the events are doing.


Download

Download
Windows - Jam Version 26 MB
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Linux - Jam Version 28 MB
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Mac - Jam Version 27 MB
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Web - Jam Version 9 MB

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